Low tide
The shore runs dry. Dig clay at the waterline and pick up what the sea left behind.

Build factories and survive on a tidal planet. First person, alone or with up to three friends. When the water drops you gather, and when it rises, everything you built gets tested.
Every half hour the sea comes in and goes out again. Sun and tide run on the same clock, so you learn to plan your day around them.
The shore runs dry. Dig clay at the waterline and pick up what the sea left behind.
Tide turbines spin up. Time to get back and check what stands too low.
Anything that isn't sealed gets damaged under water. Dikes and sluices keep it out, up to their top.
The turbines run again, and fresh wash-up lies along the tideline.

Start with what you can carry. End with ore going in on one side and gears coming out on the other.

Tide, wind, sun and diesel, over cables you pull yourself. Ask too much of a line and it trips, or burns out.

The ground is yours to open up, and it pushes back. Wide tunnels cave in, deep pits fill with groundwater, and coal seams can hold gas.

Thirst, hunger, cold and bad air are always there. Cook on the fire, grow your food through the seasons, and build a bed before night falls.
No renders and no paintovers: these are taken in the engine.
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